Gamers Pantheon sat down with Brian Allanson from Ackk Studios to get an inside look at their upcoming multiplatform RPG, YIIK: A Postmodern RPG.
First and foremost, thank you for agreeing to answer a few questions. Could you start by telling us a bit about yourself and Ackk Studios?
Thank you for having us! I’m Brian Allanson, I am programmer, director, and 3D modeler for YIIK. The team is 3 other people. Ian, Andrew, and Brigid. That’s a level designer/scenario programmer, composer/writer, illustrator/animation.
I’ve seen a lot of buzz around your upcoming game YIIK: A Postmodern RPG. How has it been working on a project like this?
It’s a blast! It’s nice seeing people get excited for the game, and some being surprised by it! I love seeing the wide range of reactions to it. One thing I’ve noticed it is ALWAYS gets a response. Very few people seem to be passive towards it. That’s exciting because we can sort of gauge what types of reactions certain people will have just based on comments on the trailers and demos at cons. Let’s us know what to play up, and what won’t work for a wide audience.
What influenced you to create an RPG in this style, set in the 90s?
Mostly the lack of digitial communication. There was still computers, but everything was mysterious. The internet was magical because most people didn’t quite understand it. No cell phones for most people. You can’t just text someone and get an answer. So, I guess it’s about the primitive early days of tech in everyones homes. I like that period, it’s interesting. Seemed like I could tell an interesting story there, so I went for it!
What platforms will YIIK be coming to, and why is the Vita the best choice? (Team Handheld baby!)
YIIK will be on everything current except phones and tablets. Wii U, PS4, Vita, XBOXONE, and Steam. Vita is the best choice because the screen is beautiful, and it’s got a lot of save points for commuting players!
What do you think makes YIIK stand out as an RPG in a genre that is full of competition?
The art style isn’t done by anyone else. We’re one of the only indie RPGs that is 3D, and has the same scope as YIIK. It’s fully voice acted, has 6 dungeons, and is really a game-game. It’s not a tech demo, or an hour or two art piece… full 30 hour epic. 20 for some RPG veterans I’d say! Plus, the game has a really unique story. It’s kinda like 1Q84 meets Cloud Atlas meets Persona meets FLCL.
What set you on the path of game development? Was there a moment where you said “Yes, this is what I want to do,” or did you just fall into it?
I wanted to make an 3D RPG for a while and I started prototyping, and it started to come together. About 30 days in I was like I COULD FINISH THIS! So, I did. The game is done except for QA. It’ll be out soon!
What are your plans following the release of YIIK? Anything in the pipeline?
I’ve got an idea, an art style! We’ll see what happens.
We’d like to thank Brian for taking the time to talk to us today. Be sure to check out YIIK when it releases, and at yiikrpg.com.