This classic Japanese side-scrolling action game came swinging in with it’s Kickstarter. Staring Keiji Inafune and a team of veteran developers from the Mega Man franchise, the goal of $900,000 was met with an astounding 67,226 backers pledging $3,846,170 at the time of this article. Almost 4.5 times the amount required to produce this game and yet we’re hit with a delay? Last fall publisher Deep Silver and Keiji announced a February release, which means that preorders for the game have already been paid by thousands of consumers world wide, especially the hard to find limited editions version of the game which come with a 6.5″ figurine of the protagonist (which by now if you haven’t found one you’ll probably end up paying the outrageous scalping prices to secure one). Mere weeks before our anxious fingers are able to finally play this game after all this time and now we are left waiting again until spring because of network problems? Here is Keiji’s apology on Kickstarter-
“Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.
The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.”
…Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.
For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.
For me personally, if you have a game you fund through a Kickstarter and meet the goal (in this case almost 4.5x the amount) you have absolutely no reason not to deliver. I acknowledge that I am not a developer and that crunching to get a game out in a timely manner may be overwhelming but Jesus Christ. At what cost are you willing to have thousands of your loyal fans dish out millions of dollars for this game only to have it delayed FOR A 3RD TIME! It was nice to see Keiji acknowledge this in his apology and take full accountability for the delay, we all know it’s better to have a game delayed instead of rushed but that concept sounds much better not using our wallets. Let us know your thoughts and opinions on this and other delays in the comments.