This first-person sequel was an explosive addition to the Battlefield series. A squad-level shooter based in a modern war, Battlefield Bad Company 2 follows Protagonist Private Preston Marlowe after him and the other soldiers in Bad Company raided gold from mercenaries and fought against the Legionnaire during the war between the Untied States of America and the Russian Federation. Caught in their act red-handed, Preston and the gang are now working on a special assignment to secure a deadly scalar weapon. Led by Sarge, Preston, Sweets, and Hags are now part of the Army’s newest department, the Special Activities Division which is encouraged to continue their unorthodox yet lethal strategies. One assignment leads to another and it seems that poor Sarge will never get to retire. Will this squad of Bad Company save the world with its unorganized tactics or fail miserably?
Battlefield Bad Company 2
Platform(s): Playstation 3, Xbox 360 , PC & iOS
Developer: EA DICE
You’re in Bad Company now bitches!
We begin the game in October of 1944 during World War II, infiltrating an imperial Japanese controlled Island in the Sea of Japan. our mission, “Operation Aurora” requires us to obtain a scientist and a scalar weapon and then escape via submarine. Following the scientist’s foreshadowing, we see the weapon fired before we die, facing a massive tsunami. Fast forward to present day, we play as Preston Marlowe and the rest of Bad Company as we track down that same scalar weapon…only to find that it’s a fake. Impressed by the results of previous missions we are then assigned to find and save Aguire (Agent Jame Wyatt) and acquire the real scalar weapon. Will we be able to beat the Russians in this race against the clock to stop Andy Kirilenko, a Russian Army colonel hoping to take the power grid of America down and set the motion for an invasion? Spawning across several continents there is only one way to find out with this story driven campaign.
Following a modern-day war set between the Untied States and Russia, we see a wide array of weapons (ranging from XMB assault rifle to a brutal SPAS-12 shotgun) and vehicles the game allows you to command such as tanks and even ATVs (the multiplayer features over 15 usable vehicles!) The game play was your basic first-person set up, but this time around instead of going with the Auto Injector to heal yourself, you just dodge damage long enough to regenerate health. There are parts of the game where the action does slow down but it’s rare, with that said this game provides an experience like no other. The ability to literally explode your way through buildings during a gun fight is exhilarating, each explosion causing a buzzing noise as if you are regaining your hearing after the shock wave. Dirt flies, buildings crumble all while bullets fly and people die. Scripted with a colorful humor, we quickly see each character and the type of personality every one of them has and it helps connect the story and bond that we seen develop during the first Bad Company.
DICE was highly commended for its work on destructive environments with its first Bad Company title and it continued the praise with this installment. When I say destructive we are talking “grab a grenade launcher and blow a hole in the side of a building to take care of a pesky sniper” type of destructive. And it only adds to the hellfire of war you can cause, sometimes it crosses the line of overwhelming but never does it cease to be fun. With Bad Company 2 really emphasizing on destructive environments we see a realistic simulation of buildings being destroyed by explosions, parts of the walls being blown away before it collapses due to all the structural damage it has sustained.
The multiplayer featured longer and more strategic maps then your typical Call of Duty game did, most offering distinct vantage points and all offering complete warfare by sea, land and air. While you are trying to hold your position you have a helicopter zooming overhead with its gunner mowing down the opposition. It offered a taste of destruction and ingenuity that man FPS lack, even more so today then around that time frame. Choosing from 4 classes and 5 different game modes (Squad Rush, Conquest, Squad Deathmatch and Onslaught) you can experience it all and get the war feeling you desire. Outside of blocky textures and minor bugs with some of the graphics, you really see the Frostbite engine deliver with this title.
Final Grade- 85%
Battlefield: Bad Company 2 not only gave us a solid campaign but also a promising multiplayer, which surprisingly the servers are still up for. Nothing gave me an adrenaline rush such as this title did and with the wide array of vehicles to drive and the wider selection of weapons to shoot my thirst for destruction was thoroughly quenched. Nothing made me more giddy then running up on an enemy sniper as a medic and hitting him with the defibrillator as the ultimate gesture of “f*ck you” or blowing the building that someone was camping in..it really was overall well-rounded. The final grade rested on some rather tedious objectives we face within the campaign, and the lack of the Auto Injector (I felt that although it played on the more realistic approach it took away from what the first one built upon). It greatly sadden me they actually stop collecting gold though to be completely honest, I was obsessed with collecting it all with the first Bad Company
- Almost fully destructive environment
- Puts you first seat in the war, paying attention to details even down to buzzing in your ears from explosions
- Unique Characters within an over saturated market
- Fun multiplayer modes and an enjoyable single player campaign
- Tedious objectives
- Blocky or 2d graphics with some of the textures
- Long multiplayer maps that can be treacherous