DOOM: A Run Through Hell

13220838_1100897749966530_663390234713864402_nDOOM comes swinging in from the fiery pits of Hell with redemption for id Software’s 12 year absence from Doom 3.  A science fiction first-person shooter that emphasizes constant movement and push forward combat (a system where health doesn’t regenerate and playing offensively is key to regaining health, ammo and armor), we are introduced to some new features that helps keep a younger audience interested while maintaining that classic blood and gut soaked Doom spirit we all grew to love years ago. In the atmosphere of entrails and satanic symbols galore, the fun of playing DOOM is maintained with various kill methods and objectives but the systematic room after room killing spree where you just cleared swarms of demons and searching for all the secret doors/runes grew somewhat tiring after a while. Though I will say some of the Easter eggs caught the fanboy within me off guard.



 “Hasta la vista, baby”


The Single Player Experience

We awake as a lone Doom Marine in the Union Aerospace Corporation research facility on Mars right in the middle of a demonic invasion. A portal to Hell has opened up and it’s up to you to stop it, by any means possible.

Featuring a large array of various weapons (27 different weapons to allow for different advantages in combat), upgrades and a new progression system, we also see a gruesome new melee execution system intended to help keep an offensive momentum. Since combat is push forward, you really are discouraged from taking cover to regain health, learning to capitalize  when an enemy goes in the Glory Kill mode (after a set amount of damage the enemy will stagger and flash orange and blue allowing the player to do gorey cinematic melee execution in which the enemy is often violently dismembered) is key. Along with our trusty Chainsaw, Glory Kills will provide health and ammo in the heat of battle as well as the satisfaction of using a chainsaw to cut a demon in half and watching his insides seep out. To keep the flow of the game in an offensive manner, there isn’t a need for reloading, and swapping weapons is done in the matter of mere seconds which is effective in areas where you get overwhelmed with demons. While the A.I. can be powerful in numbers, knowing the attack and movement patterns and sometimes letting them kill each other makes this game just pure survival in between finding health and ammo that is scattered throughout the levels. I really wish they would’ve shown more of a horror side with some of the missions, especially with the layout and demonic gore they would’ve really did some justice in the horror department.

Although there is slight exploration with secrets that unlock weapons or classic DOOM levels, the single player campaign is pretty linear. Which is 13173654_1101044396618532_8718092154998938490_nreally why the fast combat is utilized and the need for movement is constant. Capitalizing off the gore and visually pleasing level layouts, the combat experience really only gets better with the new customizations and progressions this installment offers. Scattered through different levels are field drones that allow you to swap between different attachments and weapon upgrades, which further more unlock different skills and attributes you can unlock for those weapons through a new combat progression that awards your kills and different in-game challenges with upgrade skill points. Also within the levels are different Elite Guard data chips (adds different skills or attributes to your Praetor suit) and the Argent Cell (permanently rises the amount of health, ammo or armor you are allowed to have) with the possibility of discovering a secret weapon exploration is fully encouraged. Although tedious at times it is rewarding in your endeavors to beating the game and fighting the legions of demons you encounter each level.  If you’re lucky enough you may stumble onto a hidden secret that unlocks a classic level or even the map for the level to reveal all the
collectibles on that map, it’s worthwhile to search all the nook and crannies.


Get ready to fight like hell


The Multiplayer 

Following a somewhat of an Unreal tournament multiplayer feeling, DOOM delivers a fast 13178062_1100908599965445_8632858415931444803_n.jpgpaced, destructive experience that is easy to player. Following classic Doom format, the controls are rather simple so this mode as well relies on fast past movements and accuracy. Different modes include traditional deathmatch, domination and even freeze tag, all utilizing different power ups and even pentagrams which allow the player to transform into different demons. Kills and objectives build up your experience which then unlock different weapons, attachments and different customizations. Combined with the SnapMap, a in-game mapping component that allows players to create and manage their own maps and structures the playability is unlimited compared to the single player aspect of it.





My initial impression of DOOM was such a beautiful comeback, the fast pace combat with the mixture of gore and demons was such a perfect reboot of the old Doom I loved. The graphics were gorgeous, the way the lighting illuminated off your weapons, the detail to13179235_1101044393285199_9017856662877608661_n the Glory Kills and the oceans of blood and guts in 60 FPS complimented with an intense OST provided an adrenaline filled experience as you kill your way to the end. With a unique progression system that rewards combat and the little secrets and upgrades scattered in each map, you are encouraged to explore the maps yet after a while everything eventually blurs together. It begins to feel like how classic Doom felt, find the keycards and clear the rooms of the hordes of various demons and then search for the secrets in each area. Though the various cutscenes and the bits of intel sprinkled throughout the 8- 12 hour-long story is touched on but lacks a sense of substance, instead id Software focused more on the visuals, combat experience and gore to draw its audience. Which necessarily isn’t a bad thing but it does take away playability after a while, fortunately the Multiplayer and Snapmap make up for that.



  • Graphically pleasing, the gore and guts everywhere add a sense of desolation and despair .
  • Good level layouts and enemy variations .
  • Brilliant OST that enhance the feel of the game.
  • A well designed progression system that rewards combat and exploration.
  • The rune challenges provided additional fun outside of normal combat.
  • The classic levels were a nice retro throw back.


  • The single player experience is fun yet the story lacks substance, the 8-12 hours felt a bit too drawn out.
  • The repetition of clearing out roomful of demons grew tiring after a while
  • Searching for the secrets can be tedious, and after a while everything just blurs together.
  • The Multiplayer was fun and very fast paced but the lack of a single player elimination was unfortunate.
  • Several bugs were noted during my playthrough such as when activating the motion to do a melee you teleport with your back turned to the enemy, the double jump failing mid jump and some common graphical bugs such as blocky texture or textures running through each other.

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