Attack on Titan (Shingeki no Kyojin “Advancing Giants)” is an adaptation of the titular animation based on Hajime Isayama’s manga of the same name. This Action beat ’em up follows a similar playing style to that of Dynasty Warriors, also developed by Omega Force and published by Koei Tecmo. Across several chapters and side missions, we experience key moments and battles from the first season as well as providing some new insight into to what happened after the end of Season 1.
People are crazy for believing that these walls will protect us forever. Even though the walls have been intact for the past 100 years, there’s nothing that can guarantee they won’t be broken down to
Giant humanoid like monsters called Titans with a sweet tooth for human flesh have pushed all of humanity to what appears the last surviving city. With The Royal Capital protected by three huge wall (each named after a goddess: Wall Maria, Wall Rose and Wall Sheena) securing its remaining citizens like cattle in a pen, titans scour all over waiting for their chance fill bottomless pits with dead Scouts and civilians. In this grim tale, we follow Eren Yegaer, Mikasa Ackerman and several other characters from the series in their fight for humanity after the Colossal Titan breaches the outer wall after over a century of peace and allows them into their feeding grounds.
Running at nearly a full 60 FPS at 1080p, Attack on Titan captures the essence of the Anime
quite well with only minor difficulties such as frames dipping and blocky textures with crumbling buildings. Combined with an adrenaline filled soundtrack and the original Japanese cast from the Anime, this game will cater to most AoT fans but may not really spark interest with those outside of the genre. Even more so if you aren’t a fan of previous Omega Warrior games.
With a dark atmosphere of death and blood soaked gore lurking around every corner, the sense of dread comes for your throat just as it did in the Anime. The attention to detail of the different models of characters and Titan is true to the Anime and provides just as much chaos with destructable environments and scenery . While it doesn’t necessarily focus primarily on the whole story presented in the Anime (such as introducing characters as indepthly if at all) it does target the main battles and it does it well. Sticking towards the Dynasty Warriors fashions, we see overpopulated maps of Titans and different objectives where you have to use your judge of urgency to determine which path to take first alongside the very faint hint of an RPG. Depending on the outcomes of your battle you are then graded and rewarded with currency and other items of interest. In between battles you can talk to various characters and the camp has two Scouts that you can upgrade your equipment from or buy items to use to upgrade or create equipment. With the experience you earn you can level up your Regiment Skill which allows you to craft different equipment and buy better items as well as Solider Skill which grants the individual characters different skills, contributing to the different “feel” each one offers.
Equipped with out trusty 3d Maneuvering Gear, we are now capable of omni-directional mobility (ODM) combat and movement! Using grappling hooks and powered by Gas (which deplets upon use of boosting) we can maneuver through the villages and in between Titans in a pinch.
Proving to be faster than horseback (horseback is necessary for flat land areas without grappling points) but at a cost, once you master the ODM and combat, fighting Titans and completeing objectives becomes a breeze. With our blades we are able to dispatch Titans at the nape but beware with each use it becomes more dull, until it eventually breaks. Scattered across each map you can often find Logisticains, which will offer help by offering fresh gas tanks and new blades, while other Scouts can be recruited directly into your party (up to 3 Scouts) and follow your commands such as guarding, focusing or even attacking. Your goal in most missions range from subjugating certain targets, escorting/protecting civilians or scouts and the main focus: Eliminating Titans! You continue to do this until random green Distress Signal flares are shot indicating assistance is needed via side missions. Upon completing these you often will gain useful items and potentially allies to assist you with your mission and on the various maps are a red Distress Signals and those are the finishing Titans to Subjugate to complete the mission. Armed with your very own Decisive Battle Signal, you can call scouts to your location and for a brief monument gas usage and blade dulling don’t have effect and damage is amplified.
Two game modes are present at the time of this article: Attack Mode and Expedition Mode. Attack mode provides the roughly 15 hour-long single player campaign that follows the Anime and shows us an epilogue as well. Within Attack Mode there are several requests you can take from various allies and Scouting missions that offer additional missions to play through. Expedition can be offline or online and are just various missions that you can play with friends and allow items and experience to be carried over to the campaign.
GAMERS PANTHEON FINAL SCORE- 85%
I felt that even thought Attack on Titan was repetitious, it still offered some unique fun and provided a more than healthy dose of blood and gore. Once you mastered how the ODM works, which may take a mission or two, the task of hunting Titans becomes almost meaningless. Instead of following the tutorial , I found myself on the Hardest difficulty, grappling to the nape of every Titan and slicing through each one without mercy. Even within my experience online I was slaying Titans at remarkable speeds, mainly due to good controller of propelling myself with hooks and conserved usage of boosting (only using when I needed too since the Hard difficulty depletes everything such as blades and gas at much faster rates). Omega Force’s take on it was done fairly nice and with the online touch it is a rather fun game but ultimately the replay value is little to none. After several battles the cinematic endings would just repeat, Titans seemed to blend together with the exception of the more distinct “Abnormals” and the scenery eventually just seem to blur to whether the battle was within or outside of the walls. Either way running out of gas and/or blades drove my adrenaline up the walls running from Titans and fighting for survival. For what it is and what it offers it is a solid title but may no appeal to all audiences. At the time of finishing this article I beat the game on Hard and completed over 50% of the side missions and various requests.
- Executes the 3D Maneuvering Gear very well and adds to the experience of slaughtering titans
- Provides an epilogue on what happened after Season 1
- Online Expeditions provides a brief rest from repetition
- The minor RPG elements give incentive to score as high as you can in missions
- The amount of gore and death adds a gruesome feeling to the game
- Repetitive Final Subjugating mission cutscenes and gameplay. Even though it is typical of Omega Force games to follow this type of style it does cut back on playability
- Crude character introduction, always forcing you to rely on the Anime or Manga to be able to follow the story closely
- Harder difficultly really doesn’t change the game much at all besides how fast everything depletes and minor changes to the number of Scouts
- Building destruction is blocky
- The ODM can be awkward to handle and will be jerky occasionally
- The camera hindered the battle experience, an option to look behind you would’ve saved alot of hassle